When Role Playing Doesn’t Work: Seven Guidelines for Grounding Usability Testing in Participants’ Real Lives :: UXmatters
Usability testing makes use of a lot of role-playing scenarios like this one, and many findings and design recommendations result from participants’ responses to these scenarios. But an over-reliance on role playing when testing a product and making design recommendations can have major downsides and risks
design, recommendations, scenarios, testing, usability, web saved by: Lisa
http://www.uxmatters.com/MT/archives/000317.php
Usability testing makes use of a lot of role-playing scenarios like this one, and many findings and design recommendations result from participants’ responses to these scenarios. But an over-reliance on role playing when testing a product and making design recommendations can have major downsides and risks
design, recommendations, scenarios, testing, usability, web saved by: Lisa
http://www.uxmatters.com/MT/archives/000317.php
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